Descripción
1 a 5 jugadores | 60 – 120 min | 12+ años |
In Escape Plan, players are the thieves, but they may influence the cops’ moves every turn. The robbers move on a modular board, trying to reach the best spots to recover their loot and escape from the city with more money than the other thieves. The cops are trying to thwart their escape plan — by force if necessary. The players play cards to aid their escape and slow the other players down. The players take actions that allow them to move and engage gangs, mules, and snitches. As a tactical game with no direct conflict, it contains asymmetric roles set by missions that players may achieve during the game while avoiding the police. The players’ roles as thieves are individual with every player for themselves. In the end, only the player who escapes with the most cash wins. The game design is influenced by great heist films.
Components
- 1 double-sided Game board
- 5 Player boards and 5 screens in player colors
- 14 City tiles
- 6 Business tiles
- 3 Safe House tiles
- 8 Fixer tiles
- 15 Locker tiles in 3 types
- 16 Equipment tiles in 4 types
- 9 keys in 3 colors
- 10 Exit tiles in 2 types
- 35 Asset tiles in player colors
- 5 Rest tokens in player colors and 5 First Aid tokens
- Money tokens in 3 types: $1k, $3k, $5k
- 6 Patrol cards
- 32 Contact cards
- 9 Escape Plan cards
- 15 Inspector cards (only used in 2-player games)
- 2 Exit Cost cards and 10 Handcuffs cards
- 5 Player aids and a pad of scoring sheets
- 30 Police Officers, 10 of each type
- 8 Gang members
- 6 Gas Can tokens
- 15 Wound cubes
- 20 Notoriety cubes
- 5 Player pawns, one color for each player
- 10 Gang Control markers, 2 in each player color
- 45 Income cubes, 9 in each player color
- 5 Notoriety markers and 5 Turn order markers in player colors
- 10 Extra Action discs and 1 Time marker
- 1 bag